Infinite Ammo > Unity Tutorials

Request Tutorials

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Alec:
I've made a series of intro Unity tutorials that a bunch of people found useful: http://www.youtube.com/watch?v=QMWhtKjUr10

I'm starting to make a new series of tutorials for Unity, and I'd like to find out what folks are looking to learn about. :) Let me know!

Aranir:
Hey, I would love to see some networking tutorials, can start from simple (like a turn based game) to quiet complex ones (server client based FPS etc.).
If possible in c#, that would interest me the most at the moment.

Also anything handling touch inputs for android or Ios devices and tips and tricks how to handle those.

kurai:
I would like to have something focused on 2d games in Unity. For example, on how to make stuff like this: http://www.trialbyfun.com/LD21/LudumDate_21_TrialByFun/LudumDate_21_TrialByFun.html
Then, anything for a complete beginner will do :)

Oh, and I'll second the C# request :)

Dinopuncher:
I have been working with Unity for about 2 years now.  Here are few things that I have noticed.  There are tons of tutorials out there that explain how to make the basic components of a game.  Outside of the context of a full game its really easy to throw in a character, shoot targets, add a third person camera and these sorts of things.  What I have found in my own development is that the devil is in the complexity that gets added when you try to turn these simple actions into a full game.  Unity is awesome to get a prototype done but things get sloppy and tangled when you are making something that is even a moderate size.

Alec, I think you did an awesome job explaining component design patterns in you first set of tutorials.  That notion helped me out so much.  I know that you have chosen to use C# because its easier to keep everything organized in a larger project.  I would love to see tutorials that at least explain the practices you use when making a fully realized game.  When to create a class, when to use modules, why C# is better, coroutines, etc...

Does this make sense? If so does this appeal to anyone else?

kurai:

--- Quote from: Dinopuncher on September 04, 2011, 08:56:16 AM ---Does this make sense? If so does this appeal to anyone else?

--- End quote ---

Me. I'll second this :)

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